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The Digital Life

innovation tags

Bull Session

Clothing and Technology

February 19, 2016          

Episode Summary

On The Digital Life this week, as a part of our trendspotting series, we discuss the intersection of high tech and clothing.

Clothing is one of humanity’s original technologies — it has protected our bodies for thousands of years. Today, clothing designers are working with multi-disciplinary teams, integrating input from engineers and synthetic biologists into their work. From 3D-printed couture to scarves dyed with bacteria to textiles grown in the lab, emerging tech is creating rapid innovation in the fashion industry. How do people interact with their clothing? How does clothing respond to the environment? And what is the next step? Join us as we discuss all this and more.

Boston MFA Exhibition: #techstyle
15 of the Best Designs Merging Fashion and Technology
Chameleon Clothing Adapts to Its Environment

Bull Session

Rethink Innovation

February 11, 2016          

Episode Summary

This week on The Digital Life, we chat about the rapid evolution of design and innovation practice. Chinese companies are increasingly taking an assembly line approach to R&D, which allows them to accelerate the process using multi-functional problem solving teams. By industrializing the process, Chinese companies are looking to make innovative product development quick and inexpensive, using simultaneous, parallel engineering and design. Additionally, IP sharing is commonplace in China: Designs move quickly from one company to the next. For example, the hit toy of the holidays, the hoverboard, was created seemingly simultaneously by several Chinese manufacturers. Join us as we discuss the future of innovation.

Resources
Accelerated Innovation: The New Challenge from China
The Hoverboard Mystery: Where Did The Holidays’ Hot Product Come From?

Bull Session

A Year Talking Design

December 31, 2015          

Episode Summary

For our final podcast of 2015, we chat about the big themes on the show and our favorite episodes over the past year. We had conversations on design and tech with some wonderful guests including Niti Bahn, Madeleine Price Ball, Uday Gajander, Kelly Goto, Bill Hartman, Suzanne Livingston, Jon McKay, Scott N. Miller, Juhan Sonin, Scott Stropkay, Scott Sullivan, and Giuseppe Taibi.

From UX in the enterprise to emerging technologies like wearables and robotics to the disruptive nature of creative class work, we covered a wide range topics on The Digital Life in 2015. So what did we learn from a year talking design?

Enterprise UX is on the rise
Enterprise users — from employees to customers to managers — face experiences that are antiquated and needlessly complicated when compared with the experience of consumer-facing software. For those large, complex businesses, government agencies, and other organizations, UX research and design can provide enterprise products with a competitive edge. What is the current state of enterprise software when it comes to UX? What is the scale and complexity of enterprise UX problems? And, most importantly, how is UX changing the way the enterprise works?

Episode 104: Enterprise UX with Kelly Goto
Episode 113: The consumerization of enterprise software with Suzanne Livingston
Episode 127: Design for Enterprise UX

Emerging technologies require design to be successful
From robotics to wearables to bio-inspired materials, emerging technologies represent a future that desperately needs design. There are immediate, significant opportunities for emerging technologies in energy, health, and manufacturing. Designers working in these areas will need to help identify the major challenges in these areas and seek proactive solutions — not an obvious or easy task.

Episode 89: Smart Cities and the IoT
Episode 92: Designing Bio-Inspired Technology
Episode 114: Hacking Cars
Episode 115: The Future of Food
Episode 119: UX for Robotics
Episode 124: Open Humans
Episode 125: The Wearables Revolution

The innovation economy is changing the way we work, collaborate, and live our lives
How do we separate work from play, busyness from leisure in the digital age? Is South by Southwest the big tent tech revival for the American creative class? What is the connection between creative routines and output? Creative work and digital automation are changing the economics of the American middle class. The need for meaningful work is an essential one for humanity, and one that increasingly is falling prey to technological change.

Episode 84: Is Leisure Dead? Exploring Time Poverty in the Digital Age
Episode 94: SXSW and Social Organization for the Creative Class
Episode 103: Creative Routines
Episode 112: Automating America
Episode 121:On Open Organizations
Episode 129: Innovation and Crowdfunding

5 Questions

Innovation and Crowdfunding

November 12, 2015          

Episode Summary

On The Digital Life this week, we chat about crowdfunding and its place in the innovation ecosystem.

The creative class — knowledge workers in industries like biotech, design, gaming, and software — need new models and structures for collaborating and interacting. Crowdfunding’s open model means that nearly anyone with an entrepreneurial spirit and a good idea can start up a project and hopefully, get some money behind it. For this reason crowdfunding is great for testing markets, and launching new product categories. But for all its benefits, it also come with some high risk potential.

Recently the TechJect Robotic Dragonfly drone project — funded to the tune of $1 million in 2012 on Indiegogo — disintegrated when the company ran out of money. And it’s far from the first.

And the Glowing Plant synthetic biology project — a great example of how cutting-edge technology and innovation could receive crowdfunded backing — set off a series of events that led to genetically modified organisms (GMOs) being banned on Kickstarter.

Is crowdfunding Wild West capitalism for the digital age? The new face of funding for innovation? Or just a flash in the pan?

Resources
Kickstarter
Indiegogo
Another 1 Million Crowdfunded Gadget Company Collapses

Bull Session

BIF2015 and Big Design Conference Wrap-Up

September 24, 2015          

Episode Summary

This week on The Digital Life, we chat about the themes and take aways from the BIF2015 and Big Design conferences.

At BIF 2015, the Business Innovation Factory annual gathering in Providence, RI, personal stories intertwined with tales of innovation and design. One of the primary themes was innovation in education — a social design critical to the future. Storytellers included Jaime Casap, Chief Education Evangelist at Google, who spoke from his own experience about how education disrupts poverty in one generation, and Sophie Houser co-creator of Tampon Run and Girls Who Code alum discussed the power of technology to create discussion and social change.

While at Big Design, the multi-faceted conference for user experience and usability professionals, digital marketers, designers, content strategists and developers, the conversation incorporated not just the digital, but also emerging technologies like robotics.

Resources
Business Innovation Factory
Big Design

 


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