5 Questions

The future of design education with Haig Armen and Dave Malouf

January 7, 2013          

Episode Summary

In the January, 2013 episode of The Digital Life, we tackle the topic of interaction design education with special guests Haig Armen and Dave Malouf. Design education — whether formal or informal — can be difficult to properly frame. Young designers require both an understanding fundamental principals coupled with real life project experience that involve ever-changing technologies. The cross-pollination of these areas, the search for a stable curriculum, and a host of other related subjects form the core of our discussion on the evolution and future of design education.

Dirk:
I’m Dirk Knemeyer and this is The Human Factor. Today’s Digital Life is talking about education. Education is something that I feel really strongly about in design, and more broadly user experience. In my decade plus time in the industry, I’ve become pretty well convinced that even the best design and art schools aren’t teaching and preparing properly talent to come to the market and do great work. It’s been difficult to reach that conclusion. It’s been difficult to see it consistently over time, even though the best talent, the people we get, come from the schools that are best recognized — that are seen as the strongest schools.

I think the reason why they’re the strong candidates is less about the program they’re coming from and more a product of the talent that they had in the first place, that got them into that school. I think the issue is one around practice. I think design schools, schools with programs around design, they should be teaching theory, and they can very effectively teach theory and things that are less about actually creating, but they have to leave the creating part to the market, because they are just simply not doing a very effective job with it. Even the best people who we get — when they’re fresh out of school — their notions of what a project looks like, what the requirements completed are, really everything about it, are totally out of whack. Even the cool school projects that they have done, that nominally look on a portfolio like something that would be appropriate to qualify them to do work for us. As it turns out the process that got them there, I don’t know what it was but it wasn’t one that is consistent with and conducive to succeeding in the marketplace, either from my experiences on the agency side of doing work for clients or on the internal side of being part of a successful product development team. If I were envisioning a next generation approach to design education I would have schools focus on theory, really teach theory deeply and well and I would have them focus on tools. I’m going from the most strategic and theoretical all the way down to the most tactical. Literally, things like Photoshop skills or Illustrator skills or whatever the modern toolset is being used in the sub-disciplines of design that are relevant to that person.

Those are things that schools can teach, and teach well, and teach in a way that prepares students for success, but the project work should be kept with businesses. I’d like to see design programs have relationships with companies where their students are, from the first year going out, have planned deep internships working with teams on real things. Initially following the old traditional process, initially more as spectators, more as being part of a studio, or part of a team but not doing mission critical work. Getting a sense for the pace, getting a sense for the rhythm, getting a sense for the professionalism, getting a sense for what’s really needed and then over the course of their time in design school, whether it be two years or three years or four years. Increasingly doing more of the hands on work in this internship type of relationship until at the end they are doing real work and when they get out in the real world, they’ve been there. They have spent time, significant time in the kind of environment that they will end up working in and they have in fact created and made things using a good process, having correct expectations and working in the right ways. The only way to get that, and in my experience, is in free enterprise. Even the better education programs, the projects that they take the students through, and the way that the students come out of that are just horribly ill prepared.

From my standpoint, design education, from a formal perspective in terms of what a college or university or other program is providing should be very much based on theory and tools. Get the theory in a very broad way. It should be fun, it should be enlightening, it should be mind bending, and helping people really explore the boundaries of what design has been and what it can be, but then get the tools. Help the students to just do the most mundane, the most basic tool learning activities so that they can apply those when they’re in the right situation. That should be maybe half of it and the other half in parallel at the same time should be deeply embedded in real projects, in real work.

“Real projects,” coming out of design school but real projects with a top agency or with a product or service company that is known for having an effective product development process. It should just be basic. It should be the beginning point of any design education in my experience and I’m using the phrase design education a lot but it goes for other aspects of user experience. You can apply the same thing to research; you can apply the same thing to more of the engineering side of things. To really build and get right it’s just not happening in schools. It’s not. Even the best most well-meaning people participating in those ways who are wonderful educators, and are contributing well to the development of students you’re not getting the full growth, the full exploration of potential until you are right in the middle of it.

Hopefully, there’s a move more in that direction. I’m not optimistic, it would certainly fly in the face of what academia is as an institution, and the way the programs have been structured in general up to this point, certainly a lot of it is financial. If you are teaching less classes and more of it is being turned over to things that are happening out in the marketplace. In terms of the actual core curriculum there are potential negative financial incentives for schools as well but what are here for, what are we doing? It should be to train the best possible people to give them the most expert education to succeed and thrive in the real world and the way to do that is a hybrid, and hopefully we will see more of that.I look forward to hearing everyone else’s comments on the show and I wish you a Happy New Year.

Erik:
Hi, everybody and welcome to our Five Questions segment today. Today I’m welcoming Haig Armen and Dave Malouf to the episode. Hey, guys.

Haig:
Hello.

Dave:
Hey there.

Erik:
Haig and Dave, I’ve known each of you for a while now and I think we met through the Interactions Conference, both of you. Why don’t you give a brief introduction of yourself, so that our audience knows who you are. Dave, you want to go first?

Dave:
My name is Dave Malouf. I’m a designer. I’ve been so for just short of 20 years. I’ve been most recently on the education side teaching at the Savannah College of Art and Design, but have transitioned into consulting and entrepreneurial co-founder role in my current life.

Haig:
I’m Haig Armen. I’m a designer of about the same time as Dave, for about 18 years now. I have a background in architecture, and I also used to be a professional jazz musician, and now I’m a professor at a university here in Vancouver, and I also run a small design studio called Lift Studios.

Erik:
Great. Thanks, guys. One of the reasons I wanted to have you on today to talk about the sort of future of interaction design education and this is brought about by a workshop that you guys are running at Interactions Conference at the end of January. I think there are some other components to that as well. Can you tell me a little bit and tell the audience a little bit about what you’re going to be doing at the conference or around interaction design education?

Haig:
Dave, if you don’t mind I wouldn’t mind quickly jumping into how we got here. I just quickly mentioned that what we found is that each interaction conference there was a group of people that was a growing group of people that wanted to talk about education, and so we’d have these informal discussions over lunch and then we made them a little bit more formalized as we made a call out over Twitter just to get people together and then we realized that there was enough of … there’s a critical mass there so we brought it to the conference organizers and said let’s actually have this as part of the program and that’s how this came about. Dave, I don’t know if you want to maybe quickly talk about the topics that we’re going to be talking about.

Dave:
One of the things we wanted to make sure that we accomplished was to not just sit and talk. We wanted to make sure that we were doing stuff and creating things. Haig and I created this format whereby there are going to be five topics that go around. The topics this time were chosen by us and we chose curriculum, relationship to industry, continuing education, the role of research in education, as well as apprenticeships.

One thing we want to make very clear to people is this is not just about formal education, so that’s why we didn’t have apprenticeships and continuing education in there and it’s not just the responsibility of educators, so that’s why we have the portion about industry in there.

Besides Haig and myself, who will be running a couple of the topics, we brought in some assistance from others, Kristian Simsarian, most recently from California College of Arts, running their undergraduate program and interaction design. He comes from IDEO. He’s an IDEO fellow so he really bridges that gap between industry and education really well and that’s going to be his topic.

We’re bringing in Andrea Resmini who is a research academic out of Sweden, but he’s also the current president of the Information Architecture Institute, and he brings in his very broad perspective around research and the importance of research in education. Kendra Shimmell, former IxDA board member, currently the Director of Education at Cooper, one of the definite leaders of interaction design education coming at it from the continuing education perspective, so professional education if you will, and she’ll be talking on that topic. Haig is going to be talking about curriculum and I’m going to be talking about apprenticeships.

Those are all going to be separate workshops that people have to bring back to the summit, to the group, and discuss some kind of visual on how the future of interaction design should be from that perspective of that topic. Then after the summit, so that’s on Sunday, on Thursday there’s going to be a panel where each of the leaders will then present again what came out of the summit so that we can have a broader conversation with the entire community who is interested who are at the conference. People who couldn’t make the summit will be able to be part of the plenary, be part of the panel at that time.

Erik:
Great. It sounds like … it’s structured really well. I’m actually quite upset that I’m not going to be able to make and attend the workshop myself due to some conflicts and other workshops I need to attend. It sounds like it’s going to be really good and I like the way that you structured out those sort of five different sections and obviously today on the podcast we can’t get in and sort of answer all of these questions.

I’m wondering if you can open up a few of the conversations and talk about why is this so important. Why is this coming to a head now in terms of interaction design education? What are some of the current issues that really need to be addressed outside of just these topics, but some of the issues within some of these topics that you’re hoping to discuss and come to terms with during the workshop?

Haig:
Sure. I can start by saying, well, as I started talking to other educators around the world I realize that there are many, many different ways that we can teach interaction design. That worried me a little bit. I felt like there needs to be some … I mean once we get talking about standardization of any kind of curriculum I think it can lead us in the wrong direction if we standardize too much.

For example, if you were to take industrial design in say France, it would not differ that much from industrial design in Canada or in America, but interaction design would vary quite a lot, even from state to state or province to province. I want to at least understand what those differences are, so that’s why I’d like to know how people are teaching their curriculum. I’d like to know what people consider the cannon of books that we should be looking at or be providing to students. Things like that, I think it’s still quite … it ranges too much for there to be a clear path for students.

That’s my area, but as Dave pointed out we wanted to make sure that this is clearly both for academia, as well as for industry, and so there’s a lot of industry involvement and both Dave and I have our own personal involvement in industry as well and feel it’s really important that there not be this huge divide between schools and companies.

Erik:
Does it currently feel like that there is a divide there in terms of the students coming out of schools and not understanding what the industry needs or a disconnect?

Haig:
From my perspective there definitely is that divide and it’s mainly because we have such a moving target when it comes to teaching people about what interaction design is. It changes from semester to semester. We have to realign our curriculums so that they’re relevant to industry people, as well as for example at Emily Carr where I teach, we try to project where interaction is going. What will it be like in three or four years and that’s something that industry I don’t think does very much. The industry really claims to deal with what is currently needed.

For example, industry is very much focused on the web and mobile technology right now, but what happens as our interface has changed over the next few years. Are we going to have students that will be able to handle that?

Dave:
I think another perspective on the head that we’ve reached is the moving target isn’t just because interaction design is changing. The moving target is that practice doesn’t agree on what interaction design needs to be, and so you’ll end up with organizations that … and rightfully so, you end up with organizations that are very content centric in terms of how they’re framing their positions because it’s the New York Times and they deal in content or it’s even a store or ecommerce, which is very content rich. Then you have application development, enterprise application development, and those can both be very web centric, but they’re very different in how you think about the role of the interaction designer and the skill sets that they need in order to be impactful members of those areas. Then if you add on the layer of consumer electronics and physical devices which is smaller but is still needed, there’s probably more untapped need within the consumer electronic medical device, industrial device transportation arena than in web and mobile right now, and how do you create a program that satisfies all of that if that program by itself is all that is needed?

I think it’s one of my points of view is there’s too much reliance by industry on formal education being the solution as opposed to it being part of a larger solution, which is why there’s continuing education and a focus on apprenticeship as well in terms of the summit that there needs to be a realization that there’s foundation and that’s what formal education should focus on, and then we need apprenticeships and continuing education to allow people to move towards specializations as professionals. I think that’s the other part of the head that’s rising at this point.

Erik:
I think those are both great points. I want to talk a little bit about some of those … a little further in terms of … I see this conflict between how do we give people the ability to jump right in to the current skills, to make sure they can do what the industry needs them to do today whether they’re coming out of education or they’re starting out. Then Haig, I think it’s important like you’re saying that we are not just preparing students for the problems of today, but we’re helping them look forward, and I think that comes out of having that foundation so that people can solve novel problems and they’re not just production designers, if you will.

I’m curious how you see some of these conflicts between teaching for the future and future looking but also making sure that you have the current skill sets and a balance between those. I think that’s also wrapped up in a conversation, Dave that you’re bringing in which is this idea of are we training generalists versus specialists? Even within our interaction design I think you can’t know everything. Is it better to sort of pick a specialty or to really train generalists? Obviously, I have my own opinions on that, but I’m curious to hear what both of you have to say on those issues.

Haig:
I can start by saying I found from comparing notes with other people that teach interaction design is one of the things that some schools they don’t even bother teaching interaction design as an undergraduate program because of its multidisciplinary nature. You need to have at least one discipline under your belt before you can understand why you’d want to be an interaction designer. To teach people as undergrads, it’s a real challenge.

I’m teaching an undergraduate program in interaction design and I feel that challenge every day, but I feel that it can be done. It teaches people to think in a multidisciplinary way first rather than come at interaction design from, say, communication design standpoint or an industrial design standpoint. That’s interesting to me.

There’s also the point about teaching technology and teaching things like coding to interaction designers. Is that something that’s important? I believe it is, but I’m always met with some opposition there, which I think there needs to be a balance and we need to teach people why they have to learn about coding. People that tend to be opposed to teaching coding for interaction design usually their argument is that, “We don’t want to create developers. In the design program, we want to create designers.” I believe that every little bit of code that I’ve learned has helped me as a designer in a huge way, and it also speaks to this idea of “How do future proof a designer?” One way to future proof them is to get them to start thinking about the new technologies that are coming up and to getting them to understand it by actually coding.

Teaching students about what we know, for example, gives them a sense of what products might look like or feel like in the future.

Erik:
Yes. I definitely think we have the same sort of mindset, Haig, in terms of understanding coding and understanding the materiality of interaction design, coding just being one of those. I think there’s a difference between being a full-blown developer and being able to think and prototype and sketch with that different type of materiality.

Haig:
Yes. I think you’ve touched on it. It’s the intent of why you code is the important part not to make final products but to prototype and to get people to understand the intricacies and nuances of user experience.

Dave:
I’d like to also take it from a different point of view is that … I teach undergraduates, but I teach undergraduate, or I taught undergraduates, who were industrial designers first and foremost, so it was a minor concentration.

One thing that I got was that having that primary medium really helped them develop their understanding of the complexity because they were able to understand where the complexity was coming from and how it was integrating into what they were working on. It seemed to make a difference. The thing that I got from this was … and it’s not just about any single medium. In the graduate work that I was doing, I would be getting thesis students mostly from architecture and graphic design coming to me because they needed interaction design as much if not more than the interactive designers did who were doing new media and web and game and stuff like that.

The things that we traditionally think of are the per-view of interaction design. When we look at where technology has impacted, it impacts everything. The number one place of computer chips in our lives is our automobile. How can we not have transportation designers understand interaction design? I’ve often tried to frame interaction design instead of being its own discipline as really a horizontal requirement for other disciplines so that people have to sort of pick their form that they’re most interested in, especially young designers and develop their skill sets around that and then pick solutions that are bred from the complexity of technology on top of it. Because they have that base of form building, they’re able to truly create the prototypes that allow them to envision and push their projects further.

It’s a slightly different, sort of tipping on its side perspective, and I’m not sure there’s a single approach that’s required but just putting an alternative approach out there.

Erik:
Dave, I really liked that. I think that gets a lot of things that I’ve been thinking about and I think some of those things that Haig had mentioned earlier about having some other discipline under your belt and that idea that interaction design is an application to a lot of these other things. I think designers of our age have come in to interaction design before it was a field. We have experience in other disciplines. We see this as a solution or as a way of explaining and exploring future realities. I think instead of just taking, okay, now we want to formalize this education and we’re going to jam it into sort of the same histories that we have gone through in terms of other educational formats. I like the idea of rethinking education and not just doing it the way it’s always been done but really trying to understand what is the nature of interaction design and how do we take it and apply it in a new way that sort of respects it as its own thing and not just treating it like any other field.

We’ve been talking a lot about formal education. I want to look at industry because I know that’s part of what you guys will be covering as well, and one of the things that I’ve seen both at conferences that I’ve been to, at the interaction conference, as well as other industry conferences, and then looking at companies like Cooper and like some of the others that are teaching and educating.

A lot of the content seems to be focused at bringing people into the field, sort of introductions to interaction design or not really a deep exploration of advanced topics in interaction design, whether it’s at the conference or companies pushing out educational programs. I think that there’s a growing need for this kind of advanced programming. I’m wondering what your thoughts are on about that or where you see that going, or maybe there’s something that you guys are aware of that I’m missing.

Dave:
I think that there are a lot of what you’re talking about, but I also think that there are opportunities for some richer stuff. I think like adoptive paths UX extensive and then they also have the management user … I forgot the name for it, but they call it MX. There are some deeper things out there.

I think the immersive thing that UIE is doing that. I actually think we need a lot more of the introduction stuff. I know Haig and I were just talking about our experiences out there where … there are people on the front lines where usability is the problem. Forget about aesthetics of interaction or what big highfaluting cognitive psychology problems or anything like that. It’s really just the basics. We need to get this tool of interaction designer, this collection of skill sets into the hands of a lot more people if we’re really going to have deep impactful improvements in so much of our lives.

We all complain about how bad our insurance companies are, for example. Few of them are good because they just don’t hire the people with the right skill sets because they don’t know. We need to educate those people so that they even know who they should be hiring and what education they need, but first they need to be educated. I think that’s a really important part of the industry problem as well as their continuing education problem.

I wouldn’t necessarily dismiss the requirement of that, but I do agree with you that there is sort of this way where there’s no structured, for a lack of a different term than formal, way of advancing the depth of your knowledge and experience other than through practice today. There’s grad school, but that’s a financial and time commitment, not really useful for people and families and stuff like that.

There are no true online opportunities within interaction design, within a lot of design to really get the level of depth that a studio education would give us. There definitely is a problem of how do we bring more depth other than through practice. Where are our CEUs, like other continuing education units that other professions often require? We don’t have that per se.

Erik:
Yes, Dave, I think it’s a really good point. I didn’t mean to say that there’s not a need for all of those introduction courses and programs. Obviously, we see our clients coming to us even more and more whether it’s in the start-up community or well-established companies looking not just for product help — help with products or projects — but really looking for mentorship-type engagements. How can we help teach them what it means to even do the basics?

Haig, like you’re talking about. I definitely see it. This becomes the design, usability and user-experience and sort of gets pushed in to the infrastructure of business. I think there’s going to be just a growing need to broaden that base of general education. Obviously, that’s still going to be important and more important moving forward.

Haig:
Yes, one of the things that occurs to me as I listen to you guys talk about it is when I go to visit … I finished my semester a few weeks ago, so I had some time to go visit other design studios here in Vancouver, Christmas parties and things. I found it really interesting is one of the observations that I saw that the design team or the user experience team is always thrown into this one corner of the larger floor space of the company that … it’s surprising that they’re not integrated. We think we’re so integrated as designers … the people are the glue between the business and the coders, and yet, the physicality of the team is that they’re usually thrown into this one room. That’s where all the user experience people are over there.

I just find that a little funny that they’re not that integrated. I think that’s partly education is that they have a specific language that they speak. The creative people are over there, and the coders are over there. One of my goals is to really bridge that gap.

Erik:
Yes, I think that’s a really good point. Obviously, we see that all the time when we go to work with clients. Even with some consultancies they still don’t have deep integration within where people sit and how people talk to each other, which is unfortunate. I want to look forward a little bit. We’re coming to the end of our time. I want to see what you guys see is sort of the future. Where is this going in terms of other things that people should be paying attention to, things that people should be getting involved with, educating themselves on certain topics, or what is the future of education whether formal or informal, or where would you guys like to see it going?

Haig:
That’s a big big question. I can start that. I’m sure Dave will have a contrasting opinion. I’ll start by saying that I think the future of education, from every student that I talk to, they have very new expectations, expectations that most schools can’t even start to understand yet. When I say that, what I mean is that students, they don’t have the same boundaries when it comes to different disciplines. They don’t want to go, “Oh, I have to take industrial design or I have to take communication design, or interaction design.” They want to take all of it. They want to understand all of it and have concentration in one area or another but have a strong understanding in multiple fields.

Because of the way education is set up right now, I think it’s hard for us to be able to deliver curriculums in ways that are not more specific. I know some schools are really trying to make education a little bit broader and meet those expectations. The other thought that I had about the future of education is that it’s becoming really clear that kind of hierarchic, “I’m the expert in the field and you’re the students; you’re the beginners.” That approach no longer works. The students come to the classroom, it’s not even a classroom anymore, it’s usually just this open space that they come to it with their own expertise and to allow students to … the instructor becomes more of a moderator of ideas.

Erik:
Yes, I think we’re seeing that even in client work. The designer as moderator, facilitator, although they still play that expert role, but I think we’re seeing that more and more whether it’s in education or client work. Dave, do you have thoughts on …

Dave:
Yes. I actually pretty much agree with Haig. I think the expertise is different. The expertise, it’s not that it’s no longer that the professor isn’t an expert. The professor isn’t an expert in skill. The expertise is in experience and criticism, which has really always been the role of the traditional master of a studio, and I think that that part will still continue. I agree, and I was actually, if Haig didn’t jump in, I was going to jump in with, “We need to break down the walls.” The walls don’t mean anything. There are no disciplines anymore. There is design.

That’s one of the perspectives that I would love to see more schools being forward thinking about. Right now the closest I’ve seen are like trans-disciplinary design programs where they are still next to existing discipline programs. There’s a host of economic and other accreditation reasons why all that still exists. It’s a big house to have to reorder on the magnitude of healthcare change. We all are familiar with how big that house is to change.

There’s the other thing that I want to see is the future is I want to see more experiments from schools. I want to see more bravery. I love how CIID has … it’s so small. It’s on a cliff, basically, financially in terms of their support and how they work and they’re a tiny little program completely unaccredited, yet they make enough notoriety in the U.S. to make the top 10 list in Business Insider. Not that the list in itself was so important. What was important is that a single-program school like that one made that list. It was the only school like that one. I want to see more experiments like that. I think Jon Kolko’s Austin Center for Design is another example like that. I think we need to see more of those. I hear a grumbling that something is happening in New England soon, but I don’t want to give anything away.

We need to see more of those differences coming to the fore that break the model, not because the model is right, but they’re design prototypes of their own. We need to start prototyping alternatives for formal education to see what can happen and what works and doesn’t work within the structures and institutions that they have to work in. I would like the future to see more of that.

Erik:
Dave, I love the idea of looking at sort of the future of education as a series of experiments and prototypes and really exploring it in that way. I agree with you. I’d love to see that take shape and take hold and more people take up the mantle of how do we experiment with this and how do we take those risks, as well as the idea right of … It reminds me when you’re talking about breaking down the walls of education. My son, who is in first grade now, is in a program that is less formal, so it’s more project-based learning, so they’re working on projects and then it’s all … whether they’re doing math or English, or whatever it is, these traditional subjects, they all get folded in to the study of this particular type of engagement. I think it sounds a lot like what you’re describing when both of you are talking about the future of design, and “Let’s let go of some of these disciplines and let’s solve some interesting problems and learn some things on the way and do some experiments.”

Any final thoughts? It’s been a pleasure talking with both of you.

Haig:
No. Thank you Erik. I’m glad you framed us in a really clear way. I hope we get more people over to our education summit in Toronto.

Erik:
Speaking of that, can one of you sort of lay out … if people want to get more involved, how can they sign up for the workshop. I think there’re some other engagements besides the workshop and conference as well?

Dave:
Sure. The workshop is Sunday. You can sign up on the interaction13.ixda.org website for the workshop. You don’t even need to attend the conference as a whole if you want to come, and it’s free, lunch included actually. You’re actually getting something for nothing, but you have to work for your freedom. That’s on Sunday the 27th. On Thursday the 31st, I don’t remember the exact time; you can look at the schedule. Before people who are attending the conference, there is going to be a panel conversation where the panelist will present the outcomes from the summit but then will be facilitating … not exactly a Q&A with the panelist but more of a community conversation with the people who couldn’t be at the summit and some who were at the summit itself.

Beforehand we’ve set up a Google Plus community. If you search for interaction design education under communities, it’s a publicly available. You can subscribe to it. We are going to come January start leading some conversations in that group, in that community, and hopefully we’ll get some good lead up into the summit itself, and then obviously will be reporting back into that. Maybe we’ll even keep the hangouts open and have people join virtually. We haven’t really given it much thought, but people have been requesting who can’t attend in person if there will be a way to Skype in or remote in or something. I don’t see any reason we can’t at different points do that, so we’ll see what happens.

Erik:
Great. Hopefully, some of our listeners will join you. I know we’ll have links to all the content that both Haig and Dave have mentioned. You can usually find that on the podcast page. Great, well, Haig, Dave, thanks again for joining us from the Digital Life podcast. It’s been a pleasure. Obviously, there’re lots to talk about. This is going to be a really interesting ongoing conversation for the design community.

Haig:
Thank you.

Dave:
Thanks for having us.

Jon:
All right well it’s going to be great for all of you guys to get together at the Interaction Design Conference and talk more about design education. I think this probably all is going to be, if not a contentious topic, at least one that has lots of different opinions. Eric what did you find maybe most important about what Hague and Dave had to say today?

Erik:
Yes John this is a huge topic and we only had a chance to cover a few things today. I’m really trying to just open up a lot of these issues. I think one of the most contentious issues that we are going to have to continually address is this relationship between formal education and industry and how do we help each other and share experiences and knowledge and grow future designers to be designers that the industry really needs. I think it’s the boundary between where does education end and where does industry start. How is industry involved in the educational process is going to be something that we’re going to have to continually figure out. Like we were talking about in the segment, just experiment with and try some things out and prototype them and see what works and see what doesn’t work because it’s one of those thorny issues that can’t just be solved by talking about it.

Jon:
Yes, I know that you and I come from a generation of interaction designers and researchers, and user experience practitioners, whatever you want to call it, who didn’t benefit from a codified version of practice that could be taught by academia. I came from a graphic design background and writing and print design so for me, that information design background was very helpful. When I came out of school the web was just getting started and nobody knew what it was or what it could be and I was looking at these UNIX terminals with this glowing orange light that was on these nasty displays.HTML was just coming up on its own so I guess that’s a nice way of saying that I learned most of my craft by doing it at various agencies and at various startups. For me, the idea of apprenticeship is really appealing because that’s more or less how I did it that, and having an appreciation for complex problem solving. To marry industry and academia is a tricky thing because the world keeps moving forward and as we codify practice, the world never stops moving so you find this incongruity between what’s being taught in the classroom and maybe what you or I might want out of a designer when we put them on a project.

Erik:
Yes, I think it’s difficult, we had, as you indicated, growing up in design and figuring a lot of this stuff out on our own. In practice we had the luxury of doing that and I think part of it was nice because going through the motions and figuring all this stuff out on our own as the industry was evolving really helps you internalize the process and what works and what doesn’t work. Now I think for students coming out today there’s less of that luxury because there are different expectations.A lot of the things that we had to work through years ago now have become commodities. The table stakes and expectations that people are going to understand and know how to do certain things in terms design or user ability, or aesthetics or functionality or integration or any of these other aspects of the design practice. I think that that’s part of the difficulty that the industry and the education have is, how do we bridge this gap with this moving expectations of designers coming out need to know more than we did necessarily 10, 20 years ago.

Jon:
I like that you used the word luxury because it was a luxury in so far as we had the chance to experiment so that experimentation I think helps form your ability to think critically about these solutions that you are applying to whatever the problem set is. I really believe that critical thinking and having a flexible mind and being willing to learn new things very quickly are all key parts of design ethos that’s required in order to be competitive in our industry.Some of things that I want to see from young designers coming out of school are all … that hunger to continue to learn. To go and grab a book or read a website or go out and find some very early device or sensor or something and learn about that as quickly as possible so we can incorporate that knowledge into the project. I think while we talk about design coming out of academia, there’s another piece of that which is that we need to be continually learning or else we’re going to get left behind. Ultimately, I think we’re always going to end up being students in some fashion or another. I know I was very inspired by Dave’s comment about the history of industrial design and of service design. I feel like I need to go grab some books or do some additional reading so I can understand that history because frankly I know very little about either of those.

Erik:
Yes, I think one of the points you made just in terms of continued education and I think that’s one of the things that we have to remember that a designer’s education doesn’t stop when they leave school. Those of us in the positions of running of studio or managing a studio or whether you are an internal designer resources at a start-up or at a larger company. That creating those spaces for continued education for continued exploration, having the time to explore the future and having the time to explore new technologies and play around with things. It’s something we come up with when we’re talking about hiring new designers and say someone has 10 years experience. There’s a difference between 10 years of experience and then 10 years of the same year of experience, right? Some designers, they’ve been working for 10 years in industry but that doesn’t necessarily mean that they’ve been growing and so I think that when we’re hiring, looking for those people that have been growing and have been taking on new challenges and experimenting with new things.Then when we’re creating a space in our studio having the time and the ability for people to continue to do that exploration that they might have the freedom to do when they are in an educational setting, right. Continuing to supply a space for that luxury of experimentation and future thinking about where’s the industry is going so that we are not always playing catch up.

Jon:
That’s right. I think to the earlier point that there’s this increasing complexity, competition. We’d spoken before about user expectations being higher now and industry needs being that much more rigorous. We’re (laughs) asking a lot of our new designers. We’re asking them to have the skills that we’ve acquired over time or at least some of those fundamentals. Then we’re asking them to also be able to, in some respects, to see slightly into the future. They can push their practice and our practice forward. I guess in some ways we’re luckier (laughs). We happened on this industry in its earliest stages because all of the expectations and complexities and pressures that are applied to young designers coming out of college. I know that I didn’t contend with a lot of those so I do appreciate that could be a difficult position.

Erik:
One of the interesting things that I want to touch on that Dirk mentioned and I think  Dave mentioned as well. Dirk called it theory, and I think Dave called it foundations. I think one of the goals whether you are coming out of school or you are transitioning into this discipline from another career. Is to take the time, and create the space for yourself to understand those fundamental theories, and the backgrounds, and the principles, and the foundations that make up this discipline of interaction design or even user interface design. Because if you understand those theories and those foundations then when you find yourself in, what I’ll call the wilderness, right. In a novel space, you can take a step back and start to see patterns and you can abstract out what’s actually happening even though you have never seen that specific situation before. Then you can start to solve that problem because you have seen parts of it before in other ways, or you understand the underlying theory behind why something is happening or what it is that you are seeing. I think that is the biggest weakness. Out of any of these things that’s the biggest weakness, I see in designers coming up that don’t understand theory. They can go through a method. They can go through a process but once something gets thrown in their way, where the shit hits the fan and they see a novel situation in front of them, they flounder, and they don’t necessarily know what to do next.If there is anyone out there listening, whether you are in the industry or in school, I think look at those foundations, make sure you have those under your belt. Look at the theory, make sure you are keeping up on that, expanding out of your theoretical understanding of the practice that you are doing every day.

Jon:
That’s right, and if you want to get involved in the conversation, you can tweet us at Goinvo, that’s G-o-i-n-v-o. There’s also all the discussion and activity going around the Interaction13 Conference this year. You can find links to that on the podcast Web site. Also, Eric did you want to plug your workshop at the Interaction13 Conference?

Erik:
Yeah, so unfortunately, I won’t be able to attend the educational summit, because myself and Scott Sullivan from the studio will be running a workshop on Leban Movement and Emotion. It’s a very experiential and experimental workshop, throwing designers into something completely different. Having them go through a lot of almost dance exercises to firsthand experience the fundamental building blocks of emotion based on the embodied emotion and theories embodied emotion. It’s something we have been running locally here for a little bit. It got accepted to Interaction so hopefully some of you guys will join us for the workshop. There’s still some slots open so if you are listening to this prior to the conference at the end of January, head on over, and sign up and we’ll see you there.

Jon:
Great. Listeners remember that while you’re listening to the show you can follow along with the things we’re mentioning here in real time. Just head over to thedigitallife.com.

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